STEAM (Science, Technology, Engineering, Arts, and Mathematics) education has emerged as a dynamic educational approach that equips students with interdisciplinary skills, fostering creativity, critical thinking, and innovations. This paper explores the use of STEAM education as an instrument for a Medium-Term Revenue Strategy (MTRS) aimed at achieving Sustainable Development Goals (SDGs). By leveraging STEAM education, countries can cultivate a workforce adept at addressing complex global challenges, promoting economic growth, and ensuring long-term sustainability. The paper presents a comprehensive analysis of how STEAM education aligns with key SDGs, emphasizing its roles in enhancing human capital and fostering innovations, critical for a sustainable future. The potential for revenue generation through STEAM education-driven initiatives was discussed, with a focus on developing countries seeking to strengthen their economies and meet international commitments for sustainability. In conclusion, this paper recommended among others that, government should support research and development in STEAM fields, encourage entrepreneurship and innovation, align STEAM education with local and global economic needs, and raise public awareness about the importance of STEAM.
THE USEFULNESS OF SCIENCE, TECHNOLOGY, ENGINEERING, ARTS AND MATHEMATICS (STEAM) EDUCATION AS INSTRUMENT FOR MEDIUM-TERM REVENUE STRATEGY (MTRS) IN SUSTAINABLE DEVELOPMENT GOALS (SDGs) IN NIGERIA
Powered by Drupal